Game Ramblings #17 – Song of the Deep

More Info from Insomniac Games

  • Genre: Action/Adventure
  • Platform: PS4
  • Also Available On: Steam, Xbox One

It wouldn’t be a stretch to say that this game is pretty close to Metroid: Zero Mission in a submarine.  For one thing, it’s very distinctly a Metroidvania title, with a 2D relatively open world, backtracking for upgrades and cash to areas you could not previously enter, and combat involving a lot of missiles.  For another, about half way through you earn the ability to exit your sub, mirroring the introduction of Zero Suit Samus, and the more risky decision making involved there.  However, this one does enough to separate itself from being just a clone, and ends up being a great experience for a great price.

This game really has boiled down what it means to be a fun Metroidvania title.  Direct traversal has a really nice flow to it.  Despite being underwater, the movement speed is really quick, and turning is tight, despite having a distinct weight to changes in direction.  Both main weapons (a rope claw, and a set of different missiles) feel good in combat, and also play a part in expanding the areas you can get to in the world.   Enemies are ever present, but don’t feel unfair, and also drop a fair amount of health pickups, so I didn’t ever feel stressed between large segments of combat.  Really this is about as good a Metroidvania as I’ve played in the last few years, and I would recommend it just for that.

Then you get to Insomniac’s attention to detail being at the forefront.  The story is lighthearted, but for them a surprisingly serious tale of a girl trying to find her lost father.  However, as ever it is fantastically well written.  Visually the game is absolutely beautiful, and the audio fits as a fantastic ambient soundtrack while floating through the various areas.  Every region has both a distinct visual style, and a matching soundtrack, so you’re always experiencing something a bit different, even as you’re just rummaging around trying to find every last hidden secret scattered around.

Realistically, there were some things that were definitely a bother.  Some upgrades were not very obvious in what their intended role was, though experimentation quickly fixed that problem.  The inherent floatiness of the controls definitely worked great in most areas, but some tight laser avoidance areas showed some of the potential weakness of underwater adventures.  In one particular area, there was an obnoxious escort segment involving a tiny sea creature needing to be led via lights, who liked to go get distracted everywhere but where I wanted him to go.  That said, none of this detracted from the overall experience.

If you’re a fan of Metroidvania games, go do yourself a favor and go buy this one.  It’s only $15, and you get a great 6-8 hour adventure.  I’d also recommend going to pickup the physical copy if you’re into collecting.  I suspect this was a fairly limited run, and will be a good entry into your collection in the future when it becomes a lot harder to find.  Either way, this was a definite game worth playing.


I’m also going to put a side note here.  This game is the first released by GameTrust Games.  Most people probably won’t recognize that name, but it’s the new publishing arm started by GameStop.  A lot of people have a fairly negative view on GameStop, and some of that is definitely warranted.  However, them selecting this as their first title, a game that I suspect most publishers straight out ignored, is a potentially good sign for the future of that division.  They’ve got games signed from Ready at Dawn (The Order: 1886), Tequila Works (Deadlight), and Frozenbyte (Trine), so it certainly seems like we might be seeing some more interesting stuff coming out from them this year.

It’s going to be curious to see where GameStop takes that publishing arm, but leading with a small title from a great developer shows that they may be willing to take some risks to give back to the players and developers that they may have previously spurned.

Game Ramblings #16 – Star Ocean: Integrity and Faithlessness

More Info from Square-Enix

  • Platform: PS4
  • Genre: JRPG

So I’m a bit of a sucker for JRPGs, and the Star Ocean series has never been any different.  However, it’s been a while since The Last Hope, and that one was already a pretty big step down for the series.  The unfortunate thing is that, while SO5 showed some promise in my playthrough, it’s not reversing the slide.

If you’ve played a Star Ocean game before, this one pretty much follows the pattern.  You’ve got a cast of people on a usual nonsense JRPG story.  You’re on a backwater planet that happens to be thrown into the midst of fighting between the advanced civilizations in the galaxy.  The characters themselves are probably an overall step up from The Last Hope, including an often entertaining, but definitely hilariously dressed mage. The battle system is still a solid action battle system, pretty similar to past titles.  In what could have even been an improvement, you get up to 7 active party members at one time, which is one of the larger JRPG parties I’ve seen.  However, the game ended up feeling like it was rushed to shipping, and never really pulls into a very cohesive whole.

On the surface, this is a very short game.  I ended up clocking around 20 hours to completion, though that was admittedly not a 100% run.  What it ends up doing though is progressing the plot extremely quickly, so the story is over as soon as you really feel like you’re growing into the characters.  It also means that leveling is EXTREMELY fast.  I ended the game just short of level 80, so you can imagine the leveling pace as I was actually fighting through the world.  The unfortunate thing is that unlike other Star Ocean games, you’re effectively rooted to one planet.  There’s a few excursions to space stations, but nothing permanent.  To combat this problem, the enemies scale in the world after certain plot points, but traversing the same areas definitely grows dull.

There were also some very distinct points that drew me to annoyance.  In general, the main healer for the party was pretty incapable of staying out of trouble, so I always kept a lot of healing and resurrection items on hand.  There were also a handful of boss fights that were effectively the worst kind of escort mission.  One in particular had me facing waves of enemies while one of my party members was hacking a door.  However, if she alone died, it was a game over.  She also would not defend or heal herself, and the enemies would beeline towards her without being able to be tanked by the rest of my party.  To say it was frustrating would be a massive understatement.

The unfortunate thing in the end is that I did legitimately enjoy playing the game.  Individual fights were just fun, the little side story moments that the series often has were generally just funny, the game generally looked pretty visually solid (if not a bit busy at times).  This is just one of those games that very clearly could have benefited a lot from more cycles of iterating on what they had going, because it’s so close to really being a great RPG.  At this point I’m just hoping that tri-Ace is now setup with the technology they need for the next few years, so they can truly just spend time working on a next-gen game, rather than next-gen technology.

Game Ramblings #15 – Odin Sphere: Leifthrasir

More Info from Atlus

  • Platform: PS4
  • Also Available on: PS3, Vita
  • Originally On: PS2
  • Genre: Action RPG, Platformer

The remakes continue, though in this case a remake of a much more niche title.  Following up on the Wii to Vita remake of Muramasa, Vanillaware and Atlus have now brought the even older PS2 title Odin Sphere to newer consoles.  The question then is whether this game is only for new players to the game, or will players of the original still enjoy the experience a second (or more…) time through.

The original release was great at the time, but suffered from some major performance issues on the PS2.  This is absolutely the first thing returning players are going to notice as an improvement.   Obviously the now 1080p redone visuals are fantastic, and Vanillaware’s art continues to not disappoint, but the framerate is significantly more stable than in its previous life.  There’s still a handful of spots where I noticed the framerate dip a bit, but it was never damaging to the experience, and certainly not to the level of the PS2 original.

For new players, this is definitely a great game to hop into Vanillaware’s games if you haven’t already.  The game takes place over five core books staring different main characters, and two wrap up books to complete the overarching story.  The five characters all have very different play styles, from close-range swords to mid-range chains up to crossbows, giving the 25+ hour experience a nice variety of different gameplay types.  The stories weave characters and locations together, and end with a split ending to wrap up, depending on how the player tackles the sixth book.

Combat takes place within arena-style side-scrolling rooms, typically containing between 4-10 enemies, as well as your occasional mid-boss or end-boss in each chapter.  Generally speaking, combat is extremely fast paced, more similar to fighting games than a typical RPG, with the player trying to do their best to string together high combo counts, and throwing various potions to apply ticking damage to enemies.  Overall, the skills available allow the player to customize their general attack rotation to fit their comfort level, adding a nice touch of depth to the system to bring it back in line with your more typical RPG games.

For returning players, it’s worth noting that there are two options, the Original Mode, which is simply the PS2 version with redone visuals.  There’s also the Leifthrasir mode, which includes additional areas, additional cutscenes, and a generally refined experience. As an example, here are the first few minutes of the Original vs Leifthrasir modes.  In general, I expect most returning players will enjoy the full remake variant, as it generally massages what was already a great experience into something more refined.

Then what’s the verdict on buying it?  Probably.  I suspect fans of fighting or action games will get more out of this than your typical RPG fan.  In general I never got to a point where I felt underleveled, so the fast-paced action is definitely more of the gameplay focus, with the RPG elements serving to enhance the gameplay, rather than being the core progression.  That said, fans of games with great art in general have a lot to love here, with the hand drawn visuals being even more stunning now in 1080p.  If it came down to a choice, I’d probably still play the Muramasa remake over this, but I don’t think you can really go wrong either way.